Documentation / Tile Tick Core RPG

Overview

A practical RPG framework for Unity that gives you the systems, editors, and starting point for building an old school tile based RPG.

Tile Tick Core RPG is the package I wanted when I first started building this kind of game. It handles the boring foundation work so you can spend more time making items, enemies, quests, locations, and the parts of the game players actually see.

Good to know: Tile Tick Movement is already included with Core RPG. You do not need to import the movement package separately.

Build content faster

Use the included database windows and creation tools instead of digging through folders and setting up every asset by hand.

Systems already talk to each other

Combat, inventory, equipment, skills, loot, banking, quests, saving, prayer, run energy, dialogue, shops, and world interactions are built to work together.

Use what you need

The framework is split into clear systems. You can extend the parts you like and replace the parts that need to work differently for your game.

What is included

Player systems

Skills, XP, inventory, equipment, combat styles, spellbooks, prayer, run energy, death, item protection, saving, and loading.

World systems

NPC AI, loot, shops, banking, quests, world state, dialogue, gathering, production, context actions, and tile markers.

Combat triangle

Melee, ranged, and magic combat with ammo, runes, projectiles, spell effects, auto retaliation, and NPC attack selection.

Editor workflow

Dedicated editors for items, equipment, NPCs, world objects, shops, magic, prayers, quests, banks, lore, modifiers, dialogue, and drop tables.

Where to start

  1. Open the included demo scene and play with the systems.
  2. Read Getting Started and Player Setup.
  3. Open the Core RPG Hub from the Unity tools menu.
  4. Create one item, one NPC, and one world object before building a full area.