Core RPG handbook · Development build / version notes
Documentation / Tile Tick Core RPG / Designer
Editor Tools
The editor tools exist because creating RPG content should not feel like filing paperwork. They give you one clear place to find, create, inspect, and validate the content your game uses.
Core RPG Hub#
The hub is the main starting point for the package. It can open with the project, scan for important content, search the framework, and link directly to the database windows you use most.
Database windows#
Items and equipment#
Create items, equipment stats, weapon styles, icons, stack rules, and related definitions.
NPCs and world objects#
Create content assets, connect prefabs, configure actions, and validate missing setup.
Magic and prayer#
Manage spellbooks, spells, spell effects, prayer requirements, drain, conflicts, and modifiers.
Shops and banks#
Build shop stock, currencies, bank storage definitions, and reusable access points.
Quests and lore#
Create quest stages, objectives, prerequisites, rewards, journal information, examine text, and searchable lore.
Dialogue and loot#
Build conversations visually, configure rewards, edit drop tables, validate entries, and simulate loot results.
Special tools#
| Combat Sandbox | Simulates combatants and helps compare accuracy, damage, attack speed, and expected results. |
|---|---|
| Save System Window | Checks save setup and synchronizes the definition registry used when loading saved IDs. |
| Gameplay Modifier Debug Window | Shows active modifiers and helps track down unexpected stat or combat changes. |
| Creation wizards | Create common item, NPC, and world object setups with fewer manual steps. |
| Validators | Catch missing IDs, references, prefabs, icons, and other setup problems before runtime. |
A good workflow#
- Open the hub.
- Create content through the matching database window.
- Run validation before placing it in a scene.
- Test one small example.
- Duplicate the working pattern when building more content.
