Core RPG handbook · Development build / version notes

Documentation

Start here: install and first play

Check requirements, open the supplied demo and create one working item before building your own scene.

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Goal#

Get the supplied demo working in a safe test project, identify the active player, then create your first item.

Requirements#

The official store's compatibility baseline is Unity 6000.5.5f1. The development build uses these package versions:

Package versions for the development build
DependencyVersion / instruction
Unity Editor6000.5.5f1
Input System1.19.0
Netcode for GameObjects2.13.1
Universal RP17.5.0
Unity UI (including TMP types)2.5.0
Unity TransportThe exact embedded package supplied with that release; do not substitute an arbitrary latest version.

Before you begin#

Use a disposable project or backed-up copy. Keep the installed package's own README/changelog nearby. Do not import overlapping standalone Movement or World Forge assemblies over a bundled copy.

Set it up#

  1. Import the complete package and install the dependencies listed by your installed version. Wait for compilation; resolve the first Console error before continuing.
  2. For this input setup, choose Project Settings → Player → Active Input Handling → Input System Package (New) or Both. Restart if prompted.
  3. Open Tools → Green Cloak Games → TileTick Core RPG → Core RPG Hub. Run Project Validation.
  4. Use Open Demo Scene. This opens Assets/GreenCloakGames/TileTickRPGCore/Demo/Scenes/MainGame.unity. The release guide puts MainGame first and Login_Screen second in the build scene list.
  5. Check URP graphics/quality settings against the supplied PC_RPAsset. Demo Ground and Blocked layers use indices 6 and 7 in this build; colliders and masks must agree.
  6. Enter Play and use the demo's local host/session controls. Work with a fresh test account and your own host settings. Check that the host and a separate client both reach gameplay before adding new content.
  7. Walk, inspect inventory, try a gathering action, and identify the actual player prefab assigned to NetworkManager.
  8. Follow Your first item, then Cooking. Change one thing at a time.
Actual Core RPG Hub with designer database editor launch cards.
Open the Hub’s editor cards to find the product’s content tools. Select the image to enlarge it.

What you should see#

The demo enters gameplay without compile errors, movement advances and the active player has bound UI.

If something goes wrong#

  • Compiler errors: inspect the first error and installed package versions before importing more assets.
  • No clicks: verify input handling, camera, controls resource and gameplay readiness.
  • No movement: check grid, ground colliders, tick manager and path service. Movement checklist.
  • Host works, client fails: use the same package/build and check authentication, ownership, load and presentation readiness. Do not bypass authority gates.

Next steps#

Choose a designer tutorial or follow the programmer guide. Send a reproducible support report if the supplied demo still fails.