Core RPG handbook · Development build / version notes
Core RPG handbook
Create game content
Choose something small to add to your game. Each guide explains the editor settings, the connections, and what to check in Play Mode.
On this page
Your first session#
If the package is new to you, open the supplied demo before changing the player. Make a Practice Token to learn item definitions, then build the gathering campsite to connect several systems.
Gathering and production#
Woodcutting: a tree that regrowsGive Logs and XP, switch to a stump, then regrow on ticks.Fishing: a shrimp spotPlace a reachable net spot and learn how catches, weights and success rate fit together.Firemaking: light a cooking fireConnect Tinder Box and Logs, register the recipe and choose the right fire prefab.Cooking: raw to cooked foodSet the ingredient, results, level, XP and burn behaviour, then use it on a station.
Items, characters and interactions#
- Create an inventory item with its own name, icon and stable identity.
- Configure equipment and spells and bind them to the player.
- Make an NPC and enemy with conversation, combat and loot.
- Create a shop, conversation and quest around a working NPC.
- Add a world object and connect its context action.
Player, world and saved progress#
- Player prefab setup: keep gameplay and presentation references connected.
- Saving and loading: register content and check a character across reconnects.
- Streamed worlds: configure the development-build world publication and loader.
When an existing definition can’t express the behaviour you want, move into the programmer guide.
